Like our implementation in the F28 Professional, the cabin doors are also interactable from inside the cabin. Sliding L1 Passenger Door, Small Cargo Doors, Additional L2 Service Door.Įach of these door configurations are included in the product and are modelled on both the interior and exterior. Sliding L1 Passenger Door, Large Cargo Doors 4. Folding L1 Passenger Door with Integral Airstairs, Large Cargo Doors 3. Folding L1 Passenger Door with Integral Airstairs, Small Cargo Doors 2. The F100 will come in the following variants: 1. In this update we will be covering the various door configurations and virtual cabins of the F100, and yes the use of plurals isn't a typo! There are a lot of features we would like to cover and to give each area its own time to shine, we’ll split the improvements into various updates over the coming weeks and months. Quite the opposite in fact!ĭuring the last few months, we have made significant improvements to the interior and exterior modelling and texturing, performance optimisation, as well as making some important progress on the systems coding. It’s been quite some time since our last Development update for our F70/100 Professional, but that’s not because work has ceased on the project. Support for numerous control assignments for compatibility with controllers and hardware PSD paint kit included so you can create your own paint schemesįull support for MSFS checklists (manual and Automatic/Co-pilot modes) Multiple interior and exterior camera presets, including wing views Realistic and accurate performance in the air and on the ground, using unique flight models for all variants based on real-world performance and handling data, and input from real-world Fokker 70 and 100 pilotsĬustom effects for enhanced immersion, including engine, GPU and APU exhaust hazeĪccurately simulated exterior lighting, including wing, logo and independent taxi/landing lightsĬomprehensive PDF manual with flight tutorial, systems guide, procedures, limitations and handling notes MSFS-native (Wwise) sound package taking full advantage of the new MSFS capabilitiesĭetailed equipment audio such as the APU, brake fans, electrical circuits, hydraulic equipment and many moreĭetailed physics-based effects on engine and wind noiseĪccurately positioned 3D sound sources (best enjoyed in VR!) Independent lighting controls for Captain and First Officerĭimmable integral lighting for each panelĭimmable dynamic flood lighting for a highly immersive and customisable night environment The Fokker 70 and 100 will be supplied with a range of liveries from around the world, reflecting its wide and varied airline service. Tablet EFB for controlling various aircraft states, options and payloads, with Navigraph and SimBrief integration and a moving mapĭeveloped using the latest MSFS standards, including intuitive and easy-to-use controls for rotary knobs, multi-position switches and leversĬustom-coded systems, including hydraulic, electrical, engine bleed, fuel and pressurisation Many features have been added to help with usability such as the ability to hide the control yokes for a better view of the instruments and pre-set angled views for the overhead and centre pedestal, and a hidden clickspot for setting all altimeters Realistic autoflight system including lateral and vertical navigation modes and autothrottleĬockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environmentĪircraft state system which will automatically save the aircraft state whenever a flight is saved and reload it whenever that flight is loadedĪircraft configuration system which allows you to choose between 'Cold & Dark', ‘Turnaround’ or 'Ready for Take-off' Realistic animations including all passenger, service and cargo doors, control surfaces and mechanisms, distinctive lift-dumpers and tail-mounted airbrakeĤk and 8k textures are used to produce the highest possible texture clarity, with decals used for high-resolution textįull support for MSFS visual icing effects and ground services supportĬustom ground equipment (GPU, cones and chocks)Ĭaptain, Co-Pilot and jump-seat positions modelled with all switches, knobs and levers animated and functionalĪ truly 3D cockpit environment right down to accurately modelled circuit breakers and screw heads - every instrument is constructed fully in 3D with smooth animationsĪuthentic gauges and navigational equipment, including RMI (VOR/ADF), PFD/ND/ECAM and FMS Accurately modelled using real-world aircraft plans and comprehensive photography of the real aircraft
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